Rage Burst has a varied amount of mechanics going for it but they’ll require some experimentation and patience to fully get to grips with each feature.
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From here you can upgrade and craft new forms of weaponry and gear, organise you teams skills, customise your loadout, bullet types and even read your mail. Mostly you can just wander and interact with your team members to advance individual story scenarios but the key feature and your best friend is the terminal.
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So what’s there to do outside of missions? You’re free to explore a couple of small areas around the different God Eater branches. You can bark orders at them to keep them in check but if left alone you’ll find they’ll heal and buff when necessary, known when is best to attack or fall back and perhaps most importantly they’re quick to pick you up when your down to ensure your always in the fight. Don’t worry about your AI controlled team mates bringing you down either, surprisingly they’re rather good at holding their own in a fight. You’re not alone on these either as you have the option of taking up to 3 additional fighters from the varied cast members, as well as assigning support units to reap even bigger after-battle rewards. Fights play out in a mission format that range in difficulty, with more challenging and specialist tasks becoming available the further you press on. Once you’re dropped in to the hub for your branch it’s hard not to notice all the similarities with Monster Hunter. It’s not a particular standout feature but it gradually enhances the already fluid combat controls. Basically as you fight you gain experience for moves you’re using, which when maxed extend your combos, give way to new moves or boost damage etc. The main feature the game seems to push though are the Blood Artes I touched on earlier. You’ve got your usual guard, dodge and jump inputs and two attack buttons that can be strung together to perform a multitude of different combos but more satisfyingly you can switch between close range combat to range at the press of a button to switch up your tactics. God Arcs are specialised weapon for fighting Aragami, essentially they’re melee weapons fused together with some form of gun attachment. Slow as the story may be to hook you, once you’re into the flow of things you won’t be disappointed with the 30+ hour campaign.Īctual combat plays out like your typical hack-n’-slasher with some shooter gameplay thrown in. Sure they’re rather typical but you do get a nice sense of chemistry when they’re together cheering and complimenting each other in the flow of battle or relaxing in the hubs dining room. Joining you a ragtag team of anime tropes from the cheery but inexperienced Nana to the uptight combat focused Ciel. God Eaters are far and many assigned to different branches all over the world, what makes Blood different from everyone is their ability to use powerful Blood Arts but more on that later. Thrown into a specialist unit known as Blood, your job is to track down and eliminate the large number of god like beings or Aragami responsible for humanity’s downfall. You have been presented with the power of a God Eater, a person capable of wielding a special type of weapon the God Arc blades. Although it did take longer than expected to start enjoying it. As a fan of Monster Hunter and an avid follower of all things anime I was keen to jump right in. Now it’s hoping to make a bigger mark in the west with Rage Bust a revamp of the second title. The God Eater franchise is easily the choice in Japan if you’re after that sort of mission based monster hunting. What if it was set in a post-apocalyptic wasteland, had an over the top story about humanities last stand against giant demons or had just an inkling of an anime artstyle. Are you a fan of Monster Hunter? Enjoy beating beautiful goliath creatures into bloody pulps and using their carcasses to forge new weapons but not overly sold on the medieval/prehistoric fantasy setting.